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Tavern Tycoon Developer Log #3

Graphics, graphics, graphics I got back into Tavern Tycoon this week and have to say that it was quite difficult to shift gears from developing a tactical FPS (TenFour) to a tycoon game. Nevertheless, I got to do some work on character graphics.To be honest, I thought about going with the non-textured version as it is less work and still good looking - to a degree - but quite a few people commented that it has to get textures. Then I…

Tavern Tycoon Developer Log #2

Localization SupportI was not prepared for this one.It's funny how we often forget that not everyone speaks English, but this time I did. Localization reminds me of the old days when I was playing some bizarre Japanese RPGs that I could never understand because, well, I didn't speak Japanese. Hell, I had issues navigating through the menu when I forgot where the save button was - was it the second one from the bottom or the third?Having those childhood memories,…

Tavern Tycoon Developer Log #1

PathfindingPath finding didn't really come to me as a task that could possibly frustrate the knee caps out of me. If there was a way to describe my frustration the please send me a private message 🙂 My previous experiences in video game path finding was really limited to FPS npc's hacking their way towards the player character until they had a clear line of sight. There were the issues of flanking and taking cover but they were largely do-able…