Tavern Tycoon 0.2 ETA – May 31

Published / by TerapolyInsider

I finally have a ETA on build 0.2 - May 31. I am quite confident about this date so far and expect good things all around. Updates after 0.2 will go as usual and won't have a 2 month period of waiting so keep that in mind if you are worried about update frequency.

Tavern Tycoon Is Here!

Published / by TerapolyInsider

The long awaited Tavern Tycoon is available on Steam Early Access! Click here to visit the online store. Also, the launch sale end Feb 7th, so grab it before the sale ends if you are planning to get one. Finally, I would like to expend my gratitude for all those supported me throughout the development. It's been a bumpy ride, but it was worth it in the end. Peace!

Tavern Tycoon Developer log #5

Published / by TerapolyInsider

With Tavern Tycoon nearing release (ETA is January, but this date is tentative as always) I figured I'd share more about the game, specifically about the humor part of the game.

So, laugh, please, like right now!

Humor in Tavern Tycoon is definitely one of the game's core components. I honestly didn't think that adding humor to a video game would be rocket science, but after trying for few weeks, I have to admit - humor is hard.

For example check out the following example of my current humor.
Two underage kids are pretending to be an adult. When exposed, they run away. I think it is a nice way to sprinkle a bit of a humor through this and it is (I think). The hard part is to deliver it right and not turn the sequence into a distraction.

doors and tiles graphics updated.

All rooms received tile and door graphics upgrade. It feels good and provides unique visual queues for each room which is awesome. Other than that, not much to be said 😀

D.U.S.T. Dev. Branch Begins

Published / by TerapolyInsider

The current D.U.S.T. is at 0.2.X cycle and is in need of major overhaul in practically ALL areas. I've been working and been away (due to health issues) but have found it hard to deliver a full patch. Since then, I've devised a plan that will work; compartmentalizing small sections of the game and releasing it - hence the dev branch. We will be working on the dev branch and updating it often and when it is ready to be implemented into a major build, it will be done.