The long awaited Tavern Tycoon is available on Steam Early Access! Click here to visit the online store. Also, the launch sale end Feb 7th, so grab it before the sale ends if you are planning to get one. Finally, I would like to expend my gratitude for all those supported me throughout the development. It's been a bumpy ride, but it was worth it in the end. Peace!
With Tavern Tycoon nearing release (ETA is January, but this date is tentative as always) I figured I'd share more about the game, specifically about the humor part of the game.
So, laugh, please, like right now!
Humor in Tavern Tycoon is definitely one of the game's core components. I honestly didn't think that adding humor to a video game would be rocket science, but after trying for few weeks, I have to admit - humor is hard.
For example check out the following example of my current humor.
Two underage kids are pretending to be an adult. When exposed, they run away. I think it is a nice way to sprinkle a bit of a humor through this and it is (I think). The hard part is to deliver it right and not turn the sequence into a distraction.
doors and tiles graphics updated.
All rooms received tile and door graphics upgrade. It feels good and provides unique visual queues for each room which is awesome. Other than that, not much to be said 😀
The current D.U.S.T. is at 0.2.X cycle and is in need of major overhaul in practically ALL areas. I've been working and been away (due to health issues) but have found it hard to deliver a full patch. Since then, I've devised a plan that will work; compartmentalizing small sections of the game and releasing it - hence the dev branch. We will be working on the dev branch and updating it often and when it is ready to be implemented into a major build, it will be done.
For those of you who are not familiar with Terabench, it is a simple bench-marking software (free to use but at your own risk) that I wrote to measure PC gaming performance. During the development of D.U.S.T. i felt the need to measure the GPU's performance without the arbitrary points system like most other bench-marking software provide. It focuses on measuring the GPU's triangle rendering capabilities with the parameters of 60 Frames per second and 1080p resolution.
The new alpha 0.3 provides more information of the user, particularly the graphics API in use (eg. direct x 11 or OpenGL) and a cleaner execution of codes around 60FPS.
As always, use it at your own risk and have fun.