Tavern Tycoon Developer log #5

Published / by TerapolyInsider

With Tavern Tycoon nearing release (ETA is January, but this date is tentative as always) I figured I'd share more about the game, specifically about the humor part of the game.

So, laugh, please, like right now!

Humor in Tavern Tycoon is definitely one of the game's core components. I honestly didn't think that adding humor to a video game would be rocket science, but after trying for few weeks, I have to admit - humor is hard.

For example check out the following example of my current humor.
Two underage kids are pretending to be an adult. When exposed, they run away. I think it is a nice way to sprinkle a bit of a humor through this and it is (I think). The hard part is to deliver it right and not turn the sequence into a distraction.

doors and tiles graphics updated.

All rooms received tile and door graphics upgrade. It feels good and provides unique visual queues for each room which is awesome. Other than that, not much to be said 😀

D.U.S.T. Dev. Branch Begins

Published / by TerapolyInsider

The current D.U.S.T. is at 0.2.X cycle and is in need of major overhaul in practically ALL areas. I've been working and been away (due to health issues) but have found it hard to deliver a full patch. Since then, I've devised a plan that will work; compartmentalizing small sections of the game and releasing it - hence the dev branch. We will be working on the dev branch and updating it often and when it is ready to be implemented into a major build, it will be done.

Terabench alpha 0.3 release.

Published / by TerapolyInsider

For those of you who are not familiar with Terabench, it is a simple bench-marking software (free to use but at your own risk) that I wrote to measure PC gaming performance. During the development of D.U.S.T. i felt the need to measure the GPU's performance without the arbitrary points system like most other bench-marking software provide. It focuses on measuring the GPU's triangle rendering capabilities with the parameters of 60 Frames per second and 1080p resolution.

The new alpha 0.3 provides more information of the user, particularly the graphics API in use (eg. direct x 11 or OpenGL) and a cleaner execution of codes around 60FPS.

As always, use it at your own risk and have fun.

Tavern Tycoon Developer log #4

Published / by TerapolyInsider

So, from the looks of it, the last developer log for Tavern Tycoon was posted September 2014 - about two whole years ago. I actually can't believe that this project got sided for this long. Nevertheless, let's get down to business!

Isometric view and zone construction

ttdevlog4_01Perspective camera was my first choice during prototyping, but mid-production stage, I realized that there were aspects of this camera choice that impacted gameplay in a negative way. Near edge objects were hard to distinguish visually and less screen space was getting rendered at once - effectively narrowing player vision and control. They were subtle, but were becoming more and more noticeable as more content was added. At this point, I had to make a choice to turn to the good old isometric view.

By the time I started adding room building and item placement, I was really glad that I made the switch. Honestly, the zoning system (dragging to select a rectangular area) would not have worked well with a perspective view. In retrospect, the switch was inevitable.

And yes that dude is throwing up on the screenshot 😀