Version 0.8 is released! It comes with many sweet fixes that we really needed. Also, Tavern Tycoon has been in Steam Early Access for two years now and we are considering leaving Early Access soon. Obviously, we will announce it before we actually leave, but we are nearing the end of our Early Access era.
2018 was a mixed bag of joy and wonder. We were able to release version 0.6 which features all ten levels (with some minor gameplay bugs still), new UI and most of all, a reworked gameplay! We are excited to enter 2019 with the prospect of leaving Early Access and as always, a big thanks to all the supporters. The journey so far was just awesome!
The long awaited level 7 (Pirates of Blue Seas) and 8 (Graveyard Happy Hour) is here! The two new levels feature new systems and gameplay mechanics such as the invasion system, trade system and storage system. While the the new additions are great, it is still experimental hence they will only be available via the Dev Build in the mean time.
While the details of the feature is premature to discuss openly, I am proud to announce a new feature of Tavern Tycoon - the Champion System. Through this, players should be able sponsor champions of their choosing for various tasks and also use the sponsorship as a marketing tool. Initially, the system will feature three champions (starting from left: Elven Archer, Holy Knight and Assassin) and manage what good things happen when they sign your sponsorship.