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Tavern Tycoon Is Here!

The long awaited Tavern Tycoon is available on Steam Early Access! Click here to visit the online store. Also, the launch sale end Feb 7th, so grab it before the sale ends if you are planning to get one. Finally, I would like to expend my gratitude for all those supported me throughout the development. It's been a bumpy ride, but it was worth it in the end. Peace!

Tavern Tycoon Developer log #5

With Tavern Tycoon nearing release (ETA is January, but this date is tentative as always) I figured I'd share more about the game, specifically about the humor part of the game. Humor in Tavern Tycoon is definitely one of the game's core components. I honestly didn't think that adding humor to a video game would be rocket science, but after trying for few weeks, I have to admit - humor is hard.For example check out the following example of my…

Tavern Tycoon Developer log #4

So, from the looks of it, the last developer log for Tavern Tycoon was posted September 2014 - about two whole years ago. I actually can't believe that this project got sided for this long. Nevertheless, let's get down to business! Perspective camera was my first choice during prototyping, but mid-production stage, I realized that there were aspects of this camera choice that impacted gameplay in a negative way. Near edge objects were hard to distinguish visually and less screen…

Returning to its original design.

Fortunately and unfortunately, Tavern Tycoon is taking "another" big turn. Yes, I have decided to dump the first person aspect and remain as a top down view tycoon game. This is not the first time that I've wanted to incorporate first person aspect (I tend to do this to everything) and reverted back. Truth be told, the first person aspect was fun and awesome but was hurting the gameplay. I've tried my best to merge the two, but the end…