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Terapoly

D.U.S.T. Developer Log #1

Let's talk about technical stuff - bullet ricochet. As of Feb 3, the bullet ricochet model has been redone from ground up. The previous model, being "too sensitive", wasn't really a good reflection of a real life ricochet. Also, the old model was throwing off extreme bullet ricochets that did not take account of the surface friction and the velocity of the bullet at the time of impact. On another note, the new model also forced me to rewrite some…

Insider News

We are happy to announce that our tactical shooter project D.U.S.T (project known as TenFour) has reached a alpha testing phase along with possible Steam Greenlight submission. We've had a closed testing session last week and we all agreed that it was time for D.U.S.T to be revealed. The game will be available for play in a few days from this posting - we are currently busy making in game tutorials, so we are very close -  hence keep your…

TerapolyInsider News – January

"We wish that the New Year turns out to be a very special one for you filling each day with peak of health, abundance of happiness and sunshine, bountiful luxury and prosperity and Zen like serenity"and that's from the internet...first thing on the list of 2015 greetings that are "sure" to touch the hearts of the recipients...(laughs) Anyways, coming back to more serious topic, happy new year guys. The support we received last year was just immensely awesome. We have two…

TerapolyInsider News – November

Alongside the announcement of the recent engine upgrade, we are happy to announce that all future releases will be powered by Unity5 and not Unity4. Whilst the engine is still very much in a beta phase, it has reached a point where it is now a viable option for developers hence the change. We are really pleased about the new lighting system (Enlighten) which seems to be the most advanced lighting system available on the market and the support for…