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Terapoly

Terabench alpha 0.3 release.

For those of you who are not familiar with Terabench, it is a simple bench-marking software (free to use but at your own risk) that I wrote to measure PC gaming performance. During the development of D.U.S.T. i felt the need to measure the GPU's performance without the arbitrary points system like most other bench-marking software provide. It focuses on measuring the GPU's triangle rendering capabilities with the parameters of 60 Frames per second and 1080p resolution.The new alpha 0.3…

Tavern Tycoon Developer log #4

So, from the looks of it, the last developer log for Tavern Tycoon was posted September 2014 - about two whole years ago. I actually can't believe that this project got sided for this long. Nevertheless, let's get down to business! Perspective camera was my first choice during prototyping, but mid-production stage, I realized that there were aspects of this camera choice that impacted gameplay in a negative way. Near edge objects were hard to distinguish visually and less screen…

Site under construction

I've been reluctant to make changes to the website for the last few months. The reason being, I wanted to focus on making games. Now that both Tavern Tycoon and D.U.S.T. is near release (but it still could be delayed, as usual) I felt that it was time to make some changes to the website to reflect the latest news. As for designing the new site, I felt that the focus should be on its function and function alone. The…

Returning to its original design.

Fortunately and unfortunately, Tavern Tycoon is taking "another" big turn. Yes, I have decided to dump the first person aspect and remain as a top down view tycoon game. This is not the first time that I've wanted to incorporate first person aspect (I tend to do this to everything) and reverted back. Truth be told, the first person aspect was fun and awesome but was hurting the gameplay. I've tried my best to merge the two, but the end…