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Dynamic Global Illumination!

We are introducing Dynamic Global Illumination to Tavern Tycoon and it looks awesome!For those of you who are not familiar with this rendering technique, think of it as a visual steroid (no, really). Basically, it renders light bouncing of all objects in the scene simulating how lights work in real life. Few modern AAA titles feature Global Illumination, which often sets the graphics level up a notch from other titles. It is also fully dynamic, so we've been playing around…

0.3 Build Features of Interest!

Other than the three new levels opening up ( that would be 6, 7 and 8) I’ve been focusing on providing players with more tools to “manage” the tavern. For example, many players have reported that it is difficult to find out why a particular guest is having a bad time and hence the negative reputation. To help this issue, I’ve added a new furniture item called “Information Desk” which similarly to the reception desk, will allow a clerk to…

Working on the 0.3 build cycle!

We've begun wrapping up planned features for the 0.3 build. Per usual, 0.3 build will be released via the dev build first and then pushed down to the stable build after that. Expect level 6 and 7 to be released along with it and polish level 5 as its contents are not quite there yet.As for the time of release, it is difficult to say - it is "done when it is done" - but it shouldn't take months like…

Tavern Tycoon 0.2 ETA – May 31

I finally have a ETA on build 0.2 - May 31. I am quite confident about this date so far and expect good things all around. Updates after 0.2 will go as usual and won't have a 2 month period of waiting so keep that in mind if you are worried about update frequency.