The current D.U.S.T. is at 0.2.X cycle and is in need of major overhaul in practically ALL areas. I've been working and been away (due to health issues) but have found it hard to deliver a full patch. Since then, I've devised a plan that will work; compartmentalizing small sections of the game and releasing it - hence the dev branch. We will be working on the dev branch and updating it often and when it is ready to be implemented into a major build, it will be done.
For those of you who are not familiar with Terabench, it is a simple bench-marking software (free to use but at your own risk) that I wrote to measure PC gaming performance. During the development of D.U.S.T. i felt the need to measure the GPU's performance without the arbitrary points system like most other bench-marking software provide. It focuses on measuring the GPU's triangle rendering capabilities with the parameters of 60 Frames per second and 1080p resolution.
The new alpha 0.3 provides more information of the user, particularly the graphics API in use (eg. direct x 11 or OpenGL) and a cleaner execution of codes around 60FPS.
As always, use it at your own risk and have fun.