So, from the looks of it, the last developer log for Tavern Tycoon was posted September 2014 - about two whole years ago. I actually can't believe that this project got sided for this long. Nevertheless, let's get down to business! Perspective camera was my first choice during prototyping, but mid-production stage, I realized that there were aspects of this camera choice that impacted gameplay in a negative way. Near edge objects were hard to distinguish visually and less screen…
I've been reluctant to make changes to the website for the last few months. The reason being, I wanted to focus on making games. Now that both Tavern Tycoon and D.U.S.T. is near release (but it still could be delayed, as usual) I felt that it was time to make some changes to the website to reflect the latest news. As for designing the new site, I felt that the focus should be on its function and function alone. The…