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Tavern Tycoon Developer Log #1

PathfindingPath finding didn't really come to me as a task that could possibly frustrate the knee caps out of me. If there was a way to describe my frustration the please send me a private message 🙂 My previous experiences in video game path finding was really limited to FPS npc's hacking their way towards the player character until they had a clear line of sight. There were the issues of flanking and taking cover but they were largely do-able…

Steam Greenlight begins!

Vote for us at Steam Greenlight!So it begins! I am so excited to announce that Tavern Tycoon has been submitted to Steam for Greenlight. Hopefully, the game will get greenlit very soon but we are still very excited to be part of Steam. I mean, for many of us, this is a milestone that most developers would remember. Stop by our workshop at Steam and vote for us! Here is the link.   then, we have another media related announcement.…

TerapolyInsider News – July

Terapoly! Tavern Tycoon: Dragon's Hangover It was about damn time.After projects after projects piling up at my desk and most of the projects never receiving decent development time that they deserve, I figured that it was about time. Time to really change gears and be someone that makes games that are fun and innovative. Yes, I said it. We will make games that are fun and innovative. It is my wildest dream and passion to make such games, but hey,…